Assignment #2: Development of survey data into a Digital
Terrain Model & comparison of model to actual surface and resampling of
surface
Introduction
This project was a continuation of the first project. The idea was to take our data that we had
collected and generate a map of the terrain.
There were several options available for how to generate the map, as the
grid points we had collected did not provide a complete picture of the
elevation; the spaces between the grid points needed to be filled in, and there
are several methodologies that can be applied to do this.
Methods
To start, we needed to get our elevation point data into
ArcGIS. The data file that we had
created in Microsoft Excel first had to be saved with the extension .dbf
(Database File). This allows it to be
imported into ArcMap. Once in ArcMap, the
x, y, and z data had to be interpolated.
Interpolation gives data to the areas between the grid points, known as
cells. Interpolation will make our map
have a continuious surface. ArcMap has
several options for how the interpolation is to be done. The five methods are IDW, Natural Neighbor,
Kriging, Spline, and TIN. We chose to use
each of the five methods to generate five separate maps, and then determine
which gave the best looking results.
The IDW Method
Inverse Distance Weighted interpolation, or IDW, draws on
grid points that are close to the cell more than on grid points that are far
away, as it makes the assumption that the nearer the points are to the cell,
the more accurately they can be used to predict the cell’s value. It does, however, draw on grid points that
are farther away than the immediate area when making its calculation.
The map generated by the IDW method. This map is very choppy, and gives the appearance of many little pointed hills all over the landscape surface, which were not present on the actual landscape surface.
The Natural Neighbor Method
Natural Neighbor interpolation defines a local area around
the cell and uses only those grid point values to calculate its cell
value.
The map generated by the Natural Neighbor method.
The Kriging Method
Kriging interpolation, unlike the other methods, examines
the z data for the surrounding grid points when making its cell value
calculation.
The map generated by the Kriging method.
The Spline Method
Spline interpolation uses a mathematical function to
minimize surface curvature when creating its cell value. This results in an overall smoother
landscape.
The map generated by the Spline method. The smoothness is clearly evident.
The TIN Method
TIN interpolation creates triangles out of three grid points
and determines cell values based on these triangles.
The map generated by the TIN method. This map has a striking visual appearance that separates it from the other methods, owing to its use of triangles. This map clearly shows the classes of elevation that it generated. This makes it easy to see how the features relate to one another. However, it makes the top of the ridge appear to have three little unconnected peaks in the yellow class, when the actual feature had a more continuous area of that elevation.
Discussion and Results
Ultimately, the Spline method produced the best map for our purposes. IDW and TIN produced maps that did not replicate the actual conditions of the smooth, snow landscape. The Kriging and Natural Neighbor methods produced maps that were almost identical, but were not as good as the Spline method. The Spline method produced a map that most represented the actual landscape terrain that we had created.
This project was immensely valuable. With x,y,z data from any landscape source (including actual life-sized field work) one can employ this methodology to generate a proper map showing the elevation.
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